I have been attempting to export solidworks parts to maya for a few days now and I cant figure it out. I have tried using .stl, 3ds, and all the other files maya supposedly accepts. Every time I try Maya works for less than a second then returns, "error to read file." I've even tried the fxb file converter autodesk provides to supposedly help the CAD to Modeling process but I get the same error.
I have done some research and I have updated the DirectConnect plugin to the 2011 version, but no luck. Supposedly the 2011 version doesn't support importing .sld(x64) files directly, but it should still work after exporting the file to a common 3d file...yes?
I have also tried quite a few combinations/isolations of the maya plugins to avoid any unwanted interactions but no luck there either. Totally stumped.
There are several routes you might try.
2) Go through Rhino then export it from there to Maya.
3) Go through Modo and then kick it out to Maya.
You can try with igs files.
Amazing. That obj exporter did the trick. Took a few minutes to install and set it up right but it works great. Thanks
Maybe Maya work only with surfaces. When you exporting a file try first to make a surface model and then export to appropriate file.
I do not know a formats which Maya read, but usualy a solid model can confuse a inporter if they have not a options for import.
Also SW have definitons for lights, cameras, colors of faces and this also can be a problem for Maya importer.