i can only do it holding right click and making circles with mouse but that moves object itself around also so it takes time to stop all the time and see if it is correctly or not
In the command manager, under the move component icon, in the assembly tab, is the rotate component tool.
This indeed is the menu for officially rotating your components. However, when having to rotate a components to somehow align to another one (which I think is what's needed in 90% of the cases) you are better off 'mating' the different components. Semelct sketches, faces and/or edges, at least one on both of the components, and click on the paperclip symbol when the pop-up menu appears. Than pick the desired means of fixing both edges/faces/whatever in relation to each other. One of the regular mate types is to put one entity under a certain angle in relation to the other entity, in advanced mates you can choose two angles, in which the entity can move between (ex.: can rotate between 20° and 50°). PLay around with those mates, and they soon can become YOUR mates... ;)
yes there is rotate tool
but isn't there better way to rotate it
right now how rotation works is just you make circles with mouse by rotating and turning object
for example i have pipe that has been bent 90 degrees
right now pipe turns to left, but i need it to turn down from bent section
and to turn it that way i need to make circles with mouse and then put object back to its original way and see if it rolled it enough or too much
Please read my Comment I gave on Rohits answer... hint: use mates when it is to position a part in a particular relation to another part... ;)
Use Elian's method, plus I would tend to use the default planes for the angle mates as it tends to be easier to keep consistent. For example choose the right plane in both components, choose angle mate, and set the angle to the necessary number of degrees.
couldn't find how to edit angle between objects
so i just made this tutorial for mateing 2 planes and it turns object according to it