Blender to Solidworks results in low poly STL...

I have high quality models in Blender with smooth edges. My aim is to 3D print these models but when exporting files in STL format it results in models with rough edges. Does anyone have any tips on getting these models to solidworks without loss of quality?
Btw, I prefer to use Solidworks as I am most comfortable with it.
1 Answer

I've never used Blender, but it most likely has a smooth shader to make models appear smoother than they really are.
Are there any settings to adjust when saving an STL file from Blender? There are usually options to adjust the mesh density, chord length, or angle of deviation.
If no export options exist, you may need to increase the mesh density before exporting. Does Blender use triangles or quads? Are there options to subdivide the mesh? Try subdividing a few times, then export.
Keep in mind that subdividing too much will eventually lead to very large file sizes.
Importing STL files into SW is generally a bad idea. I guess it depends on what you have to do to the models.