I need to create the dot texture on a basket ball, not as a texture map, I need to create the dots on the spherical surface of the basketball and I need the right way to do it in SolidWorks. Any advice / tutorial to achieve this?
It is a terrible idea to model 10,000's of dots in SolidWorks, but if you are convinced it must be done, then you could try a sketch driven pattern.
The biggest "problem" is the dot texture is not regular. SolidWorks does not do "random" very well.
You're best option might be creating a 3D sketch, then placing dots/points all over the surface.
Follow this up with a sketch driven pattern, and you've got a few hours random clicking ahead of you!
A sample is attached. This is not the "right way to do it" The "right way" is most likely adding this texture to the tooling with a masking and etching process.
Another wrong way to do it, is using a program like Modo, or Zbrush to apply a physical surface texture to the part, but then there are all sorts of triangle to quad conversion problems.
I guess it depends on why this needs to be done.
Maybe someone will know how to use the API interface to distribute 3d sketch points around the surface?
Attachmentssample.SLDPRT, 521 KB
Think spheric pattern like this golf ball.
AttachmentsGOLF BALL ok.SLDPRT, 6.09 MB
Unless you're designing basketballs, I'd go with an inverted bump map in anti-normal mode and call it a day.