How can I make a solid, solid again after I have exploded it?
I was trying to reproduce my coffee cup, but when I attached the handle there was a small section of handle on the inside of the cup that needed removing. The only way I could do this was to explode the handle, select the parts to be removed, remove them and then patch the hole up. I'm guessing this isn't the correct way to do it, but sometimes exploding a solid is the only solution, but them I'm left with lots of individual pieces that make up the solid. Mmmmm???
if all your surfaces are still connect in the original position then use the sculpt command I use it a lot when I take networked lines and create surfaces from those lines and if fits all together it should convert to solid, if not look for open areas and use the patch command and then sculpt command
Hi Vincent, I have another problem I need some help with, could you help me please? I can't fillet the long arcs in the screenshot and some other edges, however the short arcs will fillet...I am baffled as to why this.
I created the wavey shape, then extruded it. I even used the scupt tool, then converted it to a solid but some of the arcs will not fillet. What am I doing wrong?
do in this case is redraw the lines of the thing you want to extrude then instead of extruding it like that just type REGION and region all the 2D polylines ,if it won't create a region than just JOIN all the lines so that if you select it it form one closed shape and then REGION and extrude it