How to make human skeleton, organs, limbs with solid works

I teach a biomedical engineering modeling class and we like to use realistic geometries. While some of you have been really awesome in posting things we can use, we still need other parts of the human body. Could someone post a little tutorial on how to say make a bone, arm, and organ (any of them) in solidworks? Or I can post each part of the human body my students need. Anything would be really helpful!

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3 Answers

First of all Alex, SW is not the right kind of software to use for such models. Yes you can and will be able to make such models with SW but they will rough and not as good as other software's. It would be better if you used such software as 3D's Max or Maya, even Rhino. If you need a special part that you can not find on GrabCAD and needed modelled and since it is for your students and there education I will be more than happy to help out in any way I can and make you such models and upload an .IGES file for you to open in SW. All you need to do is give me a little bit of notice and I shall have the model ready for you in 1-2 weeks depending on how much free time I have to myself.

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I know it's been months since you posted this but just want to make sure you know about this website:

It's quite impressive how you can selectively peel back layers to see different body systems and get a feel for how they interact. It also makes for good reference material for modeling a human body. One good way to use this website is to isolate a part of the body (I thnk if you double click on a bone or other body part, everything else becomes transparent) and take some screenshots from different views such as top, front and right. Unfortunately if you zoom in to get a better image the perspective will distort the geometry and the views won't line up perfectly. It can be a very useful tool nonetheless.

I agree with the previous comment that making a full and accurate 3d model in SolidWorks would be a daunting task, especially when it comes to any soft tissue and organs. Bones, on the other hand, are not that difficult if you have good reference material. I've been tinkering with creating a skeleton, not necessarily a true biological representation, but one that has joints that bend and rotate as realistically as possible. I'm finding that SolidWorks just isn't geared to handle the complexity of how our joints move.

I'd recommend a program like 123d Catch (I think that's what it's called). You can take photos of a physical model or an actual person from different angles and the software will create a CAD model.

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