How to model aircraft nose in SW?

I have some problem to modelling this nose, so can anybody help me?

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5 Answers

I'd make the tip of the nose as a 'revolve' (completely circular) and then use a 'Loft' to form the transition to the non circular part of the fuselage.

 
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Usualy, in nose, microwave engineers place a radar. In that case separate nose space from cockpit - nose is made from different material as the rest and you must incorporate a protection against a ray emmisions from radar to pilots and avioelectronics.

 
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And, from fluid mechanic best shape is a water drop. How your plane hasn't go on MACH 2 use these shape. On hipesonic speeds your shapes can be sharps ( nose, wings) - how CONCORDE look like.

 
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Use Reference planes parallel to each other. draw shape of nose at different cut section on different planes. and just use surface loft command to join all sketches.

 
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