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How to model the tail of the fuselage

By neznajut on 02 May 09:44 1 answer 841 views 0 comments

Hi,

I've been trying to model the tail of the aircraft. But I get very bad. Best thing I did is in the picture (used loft). Can you give me some advice?

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Square Square Square Square

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xvost_v3.ipt, 5.19 MB
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1.bmp, 1.83 MB
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2.bmp, 1.83 MB
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3.bmp, 1.83 MB
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4.bmp, 1.83 MB
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1 answer

  • W. Holzwarth
    W. Holzwarth over 3 years ago

    I'd suggest this:
    - Create two separata bodies, one for the lower part, and one for half of the upper region. They don't need to match, they can overlap each other
    - Make the inlet into the upper part
    - Mirror the upper part and combine the whole stuff back into a single body.

    If you're with Inventor 2015, you could try the Freeform tools based on T-Splines, like in my attachment for Inventor 2015 (EOP needs to be moved down). In this case bear in mind, that T-Splines never produce geometrically exact sections like circles or ellipses. There's always some approximation in the game.

    Walter

    Attachments

    xvost_v3-WH.ipt, 568 KB
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    xvost_v3-WH.stp, 540 KB
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