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Jpg texture to 3D step/igs

By Lorenzo on 10 May 14:47 3 answers 445 views 1 comment

Good morning,
I'm trying to figure out how to transform a texture image I have into 3d nurbs model.
It's like a sort of wrinkle/leather like and I need to make it 3D around a cylinder shape.
In two words a bike handle with 3D texture.
I work with Alias since 1996 but still don't have the skills to make such a thing without wasting ALOT of time and achieving a weak result. I'm sure of this.
Does anyone have a software able to make this kind of things?
I'll pay for the service if needed.

Thanks a lot in advance,
Lorenzo

Added images

Square

3 answers

  • FredSWUG
    FredSWUG 4 months ago

    Look into Zbrush and Mudbox. Other programs like Cinema 4D should do it as well, but I'm only familiar with the first two.
    Those programs allow you to apply a texture to a surface. The drawback is you'll often end up with a mesh model instead of a NURBS model.

    If you are looking to manufacture this item, I'd suggest sending the tooling out to have the texture applied to the tooling (instead of adding it to the CAD model). A company like Moldtech can apply the texture to the tooling with an acid etch.

  • Lorenzo
    Lorenzo 4 months ago

    Thanks Fred, a mesh will be eventually more than what I can get with my skills.
    For now I need a prototype, so I'll 3D print it at very high def.
    I could then use it myself as a trace for NURBS modeling.
    Will you be able to obtain a mesh file for me with your software?
    I'll be paying for it obviously.

    Thanks,
    L.

  • FredSWUG
    FredSWUG 4 months ago

    If it is a grip, you'll likely want a soft grip. We can produce them in silicone rubber, or a rubber-like urethane. We'd just need some details like color, durometer, and desired material properties.
    The overall shape of the grip is a very easy model to build. The surface texture is the complex part.
    It is possible to convert a mesh model into a NURBS model with a program like DesignX, but the results, while good, are often not ideal. It could be used to generate tool paths for mass production, but most vendors would look at the patchwork of surfaces, and be less than impressed.
    I think the path you take will be dictated by the quantity of grips, and the material selected.
    I'd avoid the trouble of making a very complex CAD model, and instead look at having the desired pattern etched in the tooling.
    http://www.mold-tech.com/index.php These guys have hundreds of textures they can apply to tooling.
    I work at a prototyping shop in Virginia, USA. You can direct message me if you'd like me to have a quote made for prototype grips or other work.

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