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Tutorials...Making Realistic cloth in 3ds max

By abirshakil on 06 Nov 03:34 0 answers 7178 views 0 comments

As the focus of this tutorial is the cloth and not the scene you can get away with creating a single thin cylinder. This is our scene:
Realistic Table Cloth - The Scene
2/3 The cloth object

Create a Plane above the table-top (cylinder) and make sure it is larger than it. Click the Modify tab {Modify Tab} and set the plane’s Length and Width segments to 30. This is an important setting as the Cloth modifier depends on the number of polygons of your object.

Realistic Table Cloth - Cloth Plane

The Cloth follows physical rules. This means you will need some sort of force attracting the cloth downwards. Click the Space Warps Icon {Space Warp} under the Create Tab {Create Tab} and add a Gravity force.
Realistic Table Cloth - Place Gravity

From the modifier drop-down add a Cloth modifier to the plane
Realistic Table Cloth - Cloth Modifier
With the plane still selected, click the Modify tab {Modify Tab} and click Object Forces. Apply your newly created Gravity force.

Realistic Table Cloth - Add Cloth Force
In order for the cloth to “hug” the table-top we need the system to know it’s part of the calculation. With the plane still selected, scroll down the Modify tab and click the Add Objects button. Click on the table top to assign it.
Realistic Table Cloth - Add Cloth Object
It’s time to set our calculation options. Scroll upwards and click the Object Properties button. Select the cylinder (tabletop) and click the Collision Object box.
Realistic Table Cloth - Table cylinder Collision
Now switch to the plane, click on cloth and from the drop-down menu, select the cotton preset.
Realistic Table Cloth - Cotton Table Cloth
Time to see the table cloth in action. Click the Simulate Local (damped) button and wait a couple of seconds until it looks right and click again to stop it.
Realistic Table Cloth - Simulate
3/3 Necessary Tweaks

If you render the scene now you’ll notice a lot of artifacts. This is due to the low poly-count of our table cloth and the way that “cloth” folds over a surface.

Under the Modify tab click the Plane entry (just dismiss the warning that will appear) and set the segments to 60 by 60.
Realistic Table Cloth - Increase cloth segments
Click the Simulate Local (damped) and check out the results. Imho, it’s still way to blocky. To solve this, just add a Relax modifier.
12 Realistic Table Cloth - Simulate /add Relax
Set the relax Iterations to 3 or so to get it to look just right. Make sure Keep Boundary Pts Fixed is not checked.
Realistic Table Cloth - Relax Settings

Added images



cloth.max, 544 KB

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