How to Import GLTF Files in FUSION 360

You can use the workflow presented in the video that makes use of Blender as Fusion 360 does not natively support importing GLTF files. However, there are a few workarounds that you can use to import GLTF files into Fusion 360.

One workaround is to use a third-party plugin. There are a few different plugins available that can be used to import GLTF files into Fusion 360. One popular plugin is the GLTF Importer for Fusion 360: https://apps.autodesk.com/FUSION/en/Detail/Index?id=935621094053886114&appLang=en&os=Win64.

  1. Step 1: Convert the GLTF to OBJ

    These are the required sub steps to convert the GLTF to OBJ using Blender

    1. Open Blender and go to File > Import > GLTF.
    2. Select the GLTF file that you want to import.
    3. Blender will import the GLTF file and create a new object in the scene.
    4. Select the object that you want to convert to OBJ.
    5. Go to File > Export > Wavefront (.obj).
    6. In the Export dialog box, select the OBJ file format.
    7. Click Export.
    8. Blender will export the OBJ file to the specified location.


    Keep in mind that you also need to address the texture

    o save the UV texture from Blender, you can follow these steps:

    1. Go to the UV Editing workspace.
    2. Select the faces that you want to export the UV texture for.
    3. In the UV/Image Editor panel, click on the Export UV Layout button.
    4. In the Export UV Layout dialog box, specify the following settings:
    • File name: The name of the file that you want to export the UV texture to.
    • File format: The file format that you want to save the UV texture in. You can choose from PNG, EPS, or SVG.
    • Image size: The size of the exported UV texture.
    • Include outline: Whether or not you want to include the outline of the UV texture in the exported file.

    5.Click on the Export button.

    Blender will export the UV texture to the specified location. You can then open the file in an image editing software to further modify it.

    Here are some additional tips for saving UV textures from Blender:

    • Make sure that the faces that you are exporting the UV texture for are properly unwrapped. If the faces are not unwrapped correctly, the UV texture will be distorted.
    • You can also export the UV texture for the entire object, not just for specific faces. To do this, select the object in the 3D viewport before going to the UV Editing workspace.
    • If you are exporting the UV texture for a complex object, you may want to reduce the image size. This will make the file smaller and easier to work with.


  2. Step 2: Import the OBJ to Fusion 360

    1. Open Fusion 360.
    2. Go to the Insert menu and select Mesh.
    3. In the Import Mesh dialog box, specify the following settings:
    • File name: The name of the OBJ file that you want to import.
    • File location: The location of the OBJ file.
    • Import units: The units that you want to import the OBJ file in. You can choose from inches, millimeters, or meters.

    Click on the Import button.

    Fusion 360 will import the OBJ file and create a new mesh body in the current workspace. You can then modify the mesh body as needed.

    Here are some additional tips for importing OBJ files into Fusion 360:

    • Make sure that the OBJ file is valid. If the OBJ file is invalid, Fusion 360 will not be able to import it.
    • You can also import OBJ files directly from the web. To do this, click on the From Web button in the Import Mesh dialog box and enter the URL of the OBJ file.
    • If the OBJ file contains multiple meshes, you can select the meshes that you want to import by clicking on them in the Import Mesh dialog box.
    • You can also import OBJ files as components. To do this, select the Import as Component checkbox in the Import Mesh dialog box.





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