Regular Dodecahedron in SW

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How to make a perfect, regular Dodecahedron in SW, and also have some fun whith it.
Everything is based on one dimension only, so one can make it any size by just editing that dimension.
Files can be download from Tutorial Dodecahedron Star

  1. Step 1: Some Geometry



  2. Step 2: Start with a Pentagon



  3. Step 3: Link Values



  4. Step 4: The magic of geometry



  5. Step 5: Half the job



  6. Step 6: Another pentagon



  7. Step 7: Using Linked Values



  8. Step 8: Using Linked Values



  9. Step 9: Repeat the magic



  10. Step 10: A perfect, regular Dodecahedron



  11. Step 11: Now the fun begins



  12. Step 12: Some sketches



  13. Step 13: Relations



  14. Step 14: Axle 1



  15. Step 15: Axle 2




  16. Step 16: Sketches



  17. Step 17: Sketches



  18. Step 18: Relations



  19. Step 19: Relations



  20. Step 20: More relations



  21. Step 21: More relations



  22. Step 22: More relations



  23. Step 23: Dimension



  24. Step 24: Almost there



  25. Step 25: The magic again



  26. Step 26: Getting closer



  27. Step 27: Circular pattern



  28. Step 28: A new plane



  29. Step 29: Sketch



  30. Step 30: Circular pattern



  31. Step 31: Almost there



  32. Step 32: Final circular pattern



  33. Step 33: Modelling is done



  34. Step 34: Cleaning



  35. Step 35: Materials



  36. Step 36: Render



  37. Step 37: Another render



  38. Step 38: Another way



  39. Step 39: One more



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