Tutorial: How to model Lantern in Autodesk 3Ds Max


Original model : Lantern.

  1. Step 1:

    First draw a plane; from "Geometry" choose "Plane"

  2. Step 2:

    Draw a plane with a size of the Lantern image.

  3. Step 3:

    Drag the Lantern image and drop it into the Plane surface.

  4. Step 4:

    Now we will first draw the Upper Part of our Lantern, from "Shapes" choose "Line"

  5. Step 5:

    With lines, draw the right-hand-half of the upper part.

  6. Step 6:

    From the "Modifier List" choose "Lathe"

  7. Step 7:

    The figure will become closed (by rotation around itself).

  8. Step 8:

    Choose Segments = 40

  9. Step 9:

    From the "Modifier List" choose "Edit Poly"

  10. Step 10:

    Select polygon, then press "Shift" while lift-clicking on the lower surface as shown in the figure, so the surface will become selected. afterthat press "Del" to remove it.

  11. Step 11:

    The drawing becomes open from the bottom.

  12. Step 12:

    From "Selection" choose "Element" and press on the Model to select it totally.

  13. Step 13:


  14. Step 14:

    Right-Click on the selected Model then choose "Scale"

  15. Step 15:

    Press "Shift" for duplicate the model. and make the cloned Model smaller. from the dialog box check "Clone to Element" then OK.

  16. Step 16:

    For the new element, select "Normal" from the "Modifier List"

  17. Step 17:

    Look at the difference at the element surface.

  18. Step 18:

    In the modifier list, right-click "Normal" and select "Collapse All"

  19. Step 19:

    From "Selection" choose "Border" then select the bottom edges of the two elements.

  20. Step 20:

    From "Edit Borders" choose "Bridge"

  21. Step 21:

    Notice that the shape will be closed as shown in the figure.

  22. Step 22:

    Now the Upper part of our Lantern is finished.

  23. Step 23:

    Draw the Middle Part exactly the same way as the upper one; lines, lathe, rotation... (see steps 4 to 21)

  24. Step 24:


  25. Step 25:


  26. Step 26:


  27. Step 27:

    Now the Middle part is also finished.

  28. Step 28:

    Draw the Bottom Part of the Lantern exactly the same way as the previous parts. (steps 4 to 9)

  29. Step 29:


  30. Step 30:

    From "Selection" choose "Edge" then select the shown line, press "Shift" and click on the line besides to select the circular edge.

  31. Step 31:

    from "Edit Edges" select "Chamfer"

  32. Step 32:

    Choose the parameters 0.9 and 5 as shown in the figure.

  33. Step 33:

    Now, Drawing the Glass Frame. from "Geometry" select "Box" and draw it as shown.

  34. Step 34:

    Make the length segs = width segs = 3

  35. Step 35:

    From "Modifier List" select "Poly", then select "Vertex" from the "Selection" tab.

  36. Step 36:

    Move the points to get the figure shown.

  37. Step 37:

    Select the middle rectangle, and remove it.

  38. Step 38:

    From "Selection" choose "Border", and select the shown lines.

  39. Step 39:

    Select "Bridge" from the "Edit Poly" tab.

  40. Step 40:

    The edges will be closed.

  41. Step 41:

    Chamfer the outer edges, with these parameters (0.5 and 5).

  42. Step 42:


  43. Step 43:

    Draw a box inside the frame. (the Glass)

  44. Step 44:

    For Drawing a Star in the Glass, draw a "Cylinder" from "Geometry" with (Sides=5).

  45. Step 45:

    Convert it to Poly, then choose polygon and select the five sides.

  46. Step 46:

    Select "Bevel" as shown.

  47. Step 47:

    The star is finished.

  48. Step 48:

    Move the star to the glass surface, then select the Glass, Go to "Geometry"-"Compound Objects".

  49. Step 49:

    Select "Boolean", then choose "Pick Operand B" and click on the Star.

  50. Step 50:

    The star will be removed leaving a hollow of its shape in the Glass.

  51. Step 51:

    Select the Glass and its Frame, and copy it 6 times in circular way.

  52. Step 52:

    Now we will draw the Handle of our Lantern; from "Shapes" choose "Line" and draw the Handle.

  53. Step 53:

    From "modifier List" Select "Sweep".

  54. Step 54:

    Choose "Cylinder" from the Built-in-Section menu.

  55. Step 55:

    Radius = 0.8

  56. Step 56:

    Finally our Lantern is now ready for rendering.

  57. Step 57:

    Using KeyShot, we add materials and lights to get final renderings as shown.


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