How would I be able to make a model in 3D's Max and then open it in Inventor?
I have tried to export a few different file types but I still can not open the file
why are you trying to import 3ds files in inventor? faceted surfaces are useless in inventor.
I am building a RC car for my graded unit ALI - I will need to do the modelling for the internals with Inventor, I now know I would get a better body if I built it with 3D's Max so need to know how to get the 3D's Max file in to Inventor as if I put the Inventor file in to Max then I lose all the constraints :(
I am now thinking trying to learn how to do a the shell of the car in 3D's Max is a bad idea and have been researching Alias all night...... The only problem is my skill leave and Alias looks so confusing to use as I have downloaded it and had a little wonder around, going to try a few tutorials tomorrow with it and see how I go..... If there is any advise you could give me it would be appreciated but it needs to be Auto desk software that I use for my Graded unit.
3ds is non-Nurbs faceted surfaces and Inventor is NURBS. the best you can get out of this is just a reference. I'm not sure if you will find it useful for your model but try exporting to iges. then import it in inventor.
Thanx ALI I will try a little quick model in the morning then before I start to go down other paths..... Great help :)))
I have a solution. From the quick read I did you want to create the body of a car. In 3ds max you can build the the body using box modeling or Subdivision techniques. From there export the low res mesh make sure its quad based as ,OBJ. Then open maya. as a student you can get a free version and convert Polys to SUB-D then SUB-D to NURBS. Then export as a .iges and open in inventor. I'm not sure but 3ds Max may be able to do this nativly. Send me a message if you need more details...
Hahaha nice one James :)))
you know your Auto desk software
thank you so much :))) this has been a great help.
James or William. Could you provide step-by-step tutorial how to do it?
Hey Dan, it doen't work. I've tried all day and nothing..
Do you have another tip?
I found this online but i haven't tried to model with 3dsmax yet.
Thank you Dan will have a little look @ them forums :)
William, this may be instruction for what you asked. http://www.altasystems.co.uk/support/tips_&_tricks/data2
I search for info all the time to get my stuff working lol. Inventor has been enough to keep me very busy. We have the factory design suite, so eventually i will be trying the same things as you are now.
yeah just had a quick little read there Dan with that URL you gave.... a lot of work just to import a file LoL'ss and considering they are both Auto Desk products Hmmmm questionable but I suppose I should not complain as I get all Auto Desk software for free :)))
Export from 3DS Max as STL (stereolithography file). Import into Inventor version 2013. STL is a facet representation of a solid and when imported into Inventor the part becomes a single solid blob so no feature tree. However that might be all you need. Does not work with earlier versions of Inventor. A 30 day trial can be obtained from autodesk.com
It is possible to import inventor file to 3ds max, but i think there is no possibility to import directly from 3ds max to inventor
Here you can find info about importing STL's from 3ds Max 2012 to Inventor 2012:
Your .stl files have to be fully closed ("watertight"), or they won't convert to a solid. This can be checked, and repaired if necessary, using Netfabb Studio:
They have a basic free version that should do for most common tasks.
I have one table for your question ,send it to you dear.
I have a question. How do I export an Inventor assembly and import the 3D MAX, but that is not a block. So I can apply appropriate materials for each piece, so I can make my reenderização. How can I do this kind of application? sds NATAN Nazario CORRÊA