Round modelling in Fusion 360
Hello,
can someone tell me how to model "around a round object" in F360? (Or a term searching for it effectively)
I know the basics, this object also wouldn't be a problem for me, but these 3 "stripes", i have no idea how I could bend them like that :/
I attached a picture to clarify what i mean, hope that helps *.*
4 Answers
Hi, Noah! so, you have the object, then use a construct "tangent plane" afterwards use a sketch and draw up one stripe -> extrude sketch type "cut" -> extrude new body -> add fillet -> create->circular pattern body/feature specify numbers of stripes -> enjoy^^ I have attached F360 archive check it out
Dear Noah, It was nice challenge and yes it can be done with Fusion 360.
I attached the link to the method.
Rolling the Roller