Round modelling in Fusion 360

Hello,

can someone tell me how to model "around a round object" in F360? (Or a term searching for it effectively)
I know the basics, this object also wouldn't be a problem for me, but these 3 "stripes", i have no idea how I could bend them like that :/
I attached a picture to clarify what i mean, hope that helps *.*

4 Answers

Use revolve boss. First draw your requirement then you can change into revolve boss

at first sketch it one part then revolv it........

Hi, Noah! so, you have the object, then use a construct "tangent plane" afterwards use a sketch and draw up one stripe -> extrude sketch type "cut" -> extrude new body -> add fillet -> create->circular pattern body/feature specify numbers of stripes -> enjoy^^ I have attached F360 archive check it out

Dear Noah, It was nice challenge and yes it can be done with Fusion 360.
I attached the link to the method.
Rolling the Roller