hi friends, how can we do this walking man? Thank you.
https://www.youtube.com/watch?v=mJtgSNI2me8&feature=youtu.be
You'll need pics of various poses of a human walking, then import those pics as sketches, then put each sketch on a different plane as shown in the video, then you'll have to thin-extrude each sketch with a suitable value, where the extrusions intersect & merge.
Simple, isn't it?
I've found some images for you...
Download one, then trace it using "Autotrace" feature.
If you happen to have Adobe Photoshop or Illustrator, then import the image there, then export each pose as a dxf file to be imported into SW.
The various poses are easy to capture from the beginning of the video. I'd space those poses out over a segment of a circle, so that it will later be easy to create a circular pattern, and fill in the remainder of the circle. If you watch the video from .050 - .055, you can see little jumps in the motion which may indicate how it is split into segments.
The next step is the time consuming part. The video mentions time morphing. That sounds cool, but in SOLIDWORKS, I'd either loft between the various sketch profiles. Or, I'd define points in each profile, then connect those points. Think of the process like bending wires to be at the correct point for each sketch, and smoothly flowing to the next sketch profile.
The grid like structure was likely added to allow this part to be mostly self supporting on a 3D printer so little cleanup was needed.
Lofts won't work; they will make an outer layer that will block light from passing through the wire frame, preventing the moving effect from appearing.
You didn't mention how you'll connect the points. I suggested thin-extruding each sketch with a suitable value, where the extrusions intersect & merge.
thin extrude the wires. thus creating the structure grid.
then 3D print it and whet you give light on it on a single point from side as seen in video and start rotating you will have that effect.
@fredswug-1 the grid is not for support it is what gives the movement effect. Its the varius movement time frames.