wrapping a real image to 3d model, making it looks like real.
What is the model shape you are trying to wrap the image to?
good tutorial. But need more details. unspecified.
unneccessary, just create a plane and use a uvw map. select your bitmap, hit bitmap fit, and stretch uniformly with the gizmo. why anyone would use a poly heavy cylinder for a simple bit mapped plane surface beats the hell out of me.
Complimenti! Molto interessante