wrapping a real image to 3d model, making it looks like real.
This can be done using a 3ds max feature called “UVW mapping”.
please, check the attached pdf tutorial.
Answered with a tutorial: https://grabcad.com/tutorials/how-to-wrap-an-image-to-3ds-max-model
AttachmentsWrapping_Real_Images_to_3ds_Max_Models_Tutorial.pdf, 579 KB
What is the model shape you are trying to wrap the image to?
good tutorial. But need more details. unspecified.
unneccessary, just create a plane and use a uvw map. select your bitmap, hit bitmap fit, and stretch uniformly with the gizmo. why anyone would use a poly heavy cylinder for a simple bit mapped plane surface beats the hell out of me.
Complimenti! Molto interessante