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LEGO - 04 Extracting Data from LEGO Digital Designer (LDD)

3 0 Intermediate
Sometimes you need to make a complex part and you can't find them on Bricklink or the like. This tut will explain how to capture data, OpenGL-style, from the LEGO Digital Designer (or other 3D apps).

LEGO - 01 Basic Dimensions & Bricks Explained

2 0 Intermediate
I get a lot of questions about how I create LEGO parts. This is Part I - The Basics. Most "standard" parts can be created using only simple math. Standard parts consist of square, circular, and angled blocks - regular geometric blocks. I will refer to BrickLink (www.bricklink.com/), but many others use similar methods: Peeron: http://www.peeron.com/ BrickOwl: http://www.brickowl.com/ Brickipedia: http://lego.wikia.com/wiki/LEGO_Wiki etc.

LEGO - 03 Using Data from LDraw

2 0 Intermediate
Sometimes LEGO bricks don't fall into the regular 0.8/1.6mm rule. This will explain how to get "lumpy" 3D surface data from LDraw DAT files and use them to create your own intelligent parts. *I use the AutoDesk Inventor Pro suite, which includes Inventor Pro and 3D Studio Max. I will discuss using certain file formats, but you need to determine what your software will import/export. *I've been told that IV 2017+ will let you measure the LDraw data directly in Inventor, removing the whole 3DMax conversions steps.

LEGO - 02 Building Bricks with Parameters

1 0 Intermediate
I don't get asked this but it is a very powerful tool and will make your life a lot easier. This also applies to other repetitive parts, not just LEGO bricks, and can be applied with the exact same methods.