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Carlos Fuentes

biography

Ive been working as a concept designer for the past 4 years. Ive worked on different projects ranging from designing weapon accessories, to uav exteriors and even scale models.

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work experience

Fundog Studios llc 3d artist January 2014 -

Model, uv map, texture character and vehicle assets for video game projects Provide assistance in other areas of development such as website design, rapid prototyping.

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Autodesk 3d modeler February 2015 - November 2015

Performed initial concept design and modeling of detailed mechanical 3d models used for cinematic project

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Astraeus Aerospace Concept Designer March 2016 - August 2016

Responsible for developing exterior concepts for unmanned aerial systems (UAS) and UAS ground control stations. Created designs ready for rapid prototyping Textured and rendered models for use in presentations. Coordinated with project manager to effectively handle multiple design variants and renders.

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education

Al Collins Graphic Design School Associate of Arts in Visual Communication

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additional

Workstation specs: nvidia quadro 6000
Honors and awards: 2nd place: Grabcad Generate Quadcopter Challenge Honorable Mention: Luxology Keyshot Engine Rendering Challenge Generate Grabcad Challenge interview at frustum.com Artwork will be featured in an article about the 'Miniaturization of Unmanned Aerial Vehicles' published by the Joint Air Power Competence Centre (JAPCC) in January of 2018
Interests: 3d modeling, traveling

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