How to use Skeleton Modelling in PRO E?

I know what is skeleton modelling in PRO E, what i don t know is how and when to use it. Sure i have watched a few videos on youtube about the same but those were for animating a mechanism etc. I would like to know how i can use skeleton modelling for all kinds of assemblies any help in this regard will be deeply appreciated.

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3 Answers

Like layouts, skeletons act as a central location for storing design
information relating to the assembly. The system can convey this
information to all of the components in the assembly. When the skeleton
changes, the components that use this information also change. In a topdown
design environment, one designer creates the skeleton, and uses it to
define the product structure, interface locations, and space claims. This
designer can then distribute the skeleton to all other designers as a central
reference for their individual designs.
You can use skeletons whenever you want to capture design information
for an assembly in one centralized location.
Hope this helps

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Thanks muflaj, this was really helpfull. Guys if any of you are still trying to understand how it works, let me just share what I have understood. First of all I was under the assumption skeleton modelling is something which requires lot of steps. Its not so. You just need to relate it to a building. So when constructing a building we first install the rails. Now these rails does not replicate the building but in turn support the overall structure of the building. Likewise while going for skeleton modelling you will need a skeleton, this could be a point,a plane, a surface or even a solid. We mostly use the first three as these can be directly obtained from a CMM. Once we put this in a skeleton model, we get references, to model the parts in a top down fashion. For example you want to build a frame assembly in pro e. You may draw just a rectangle to show the overall dimensions. In addtion to this you create planes relative to the default datum planes which could help you assembling parts which are not created using skeleton model (ex nuts bolts etc). So these are the steps one needs to follow: A) Create a skeleton in an assembly. B) Create parts (do not model anything at this point)in the assembly C) Activate the parts one by one. D) Use the copy geom feature to copy the geometry required to create you part. E) Repeat this for all the parts. This is just an overview. There are other things, one can create assy so as to allow easy assembly of parts. The parts which are not created from skeleton modelling. I hope this helps you give a brief understanding about skeleton modelling. I will try to upload an example in future. Thank You.

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i don't know what is skeleton modelling do you please explain that

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