Automotive Rendering Photoshop

Part 1

First of start with a nice big file 1500 px and up 100-300 dpi which would give good quality. What makes Photoshop such a powerful program when it comes to illustrations is the layers method and the different blending methods which allows you to do realistic even hyper realistic illustrations

  1. Step 1:

    On this particular illustration I picked a nice gray background. The reason for this is that gray is a neutral color and will not take away or ad anything to colors you are working with and its easier on the eyes and will allow you see colors much better

  2. Step 2:

    Line Work. You can trace a sketch you trace picture you can trace 3d render or you can just draw whatever you like. All the lines are on separate layers and are 3px soft brush 100% opacity drawn with path tool. Each line has new layers. Note outside line is thicker 4px brush

  3. Step 3:

    for the detail and fading lines usually I will draw with path tool then with soft brush erase the edges giving fading effect

  4. Step 4:

    An important thing to note is that all line layers will go on a folder on top of everything else the very top

  5. Step 5:

    The way this illustration will go is from the ground up. Meaning from the largest details to the smallest. Note for every single step you make new layer will save yourself a lot of headaches in the future. Now select the main shadow areas and fill with black, with soft erase fade out the edges. This tutorial is a little advanced so you must have some understanding of shadows and highlights and shapes and how reflections will react in 2d etc

  6. Step 6:

    Now I ad more shadows to ad depth to the wheel rims

  7. Step 7:

    Base color with pen tool select all the areas and fill with a color

  8. Step 8:

    The lighter areas get a lighter base color such as top

  9. Step 9:

    Primary color now you pick an even brighter color and put in the highlights I guess you have to imagine which parts will get highlights. Beginners should base illustrations on an image

  10. Step 10:

    base color for the carbon fiber side

  11. Step 11:

    Now we go in reverse we put in the major shadows or you must imagine which parts will get shadows and what parts will get darker shadows this is multiple layers of shadows and as you can see I am using mouse not tablet thats why strokes are a little sloppy

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