can anyone please upload a tutorial on how to create animation showing first the exploded view of my model and then the parts going to their respective positions in CATIA V5 ???? I'm uploading Creo Elements_Tutorial

yippee i'm able to make video in Creo But please help me out in CATIA .....

  1. Step 1:

    Open 7_plate_clutch_assem in Creo
    You can Download it from

  2. Step 2:

    Select Applications from the Main Menu.Select Animation from the drop-down.

  3. Step 3:

    The Animation Window will appear. Notice that
    there are new icons and the timeline has

  4. Step 4:

    From the Animation menu select Animation or
    select the Animation icon from the
    Animation toolbar.The Define Animation window opens Key-in 7_plate_clutch_assem as the name of your animation( by clicking on edit )

  5. Step 5:

    From the Animation menu select Body
    Definition or select the Body Definition icon
    from the Animation toolbar.The Bodies window appears

  6. Step 6:

    Select the One Part per Body option

  7. Step 7:

    Select Ground
    Select Edit
    The Ground Body is similar to the base
    component in an assembly. The animation is
    focused around this component

  8. Step 8:

    The Body Definition window appears
    You are prompted to Select one or more items Select the driving shaft (or any other component), click OK in the Select
    Select OK in the Body Definition window. You
    will notice that the number of parts now
    indicates that there is one part in the ground

  9. Step 9:

    The Bodies window will appear; click on the
    Ground body to make sure that the
    Body is selected. Select each of the remaining parts and edit them, simply change the names to better
    identify the parts.

  10. Step 10:

    You will now begin creating a series of
    snapshots to build a Key Frame sequence
    Key Frames are used to define the animation
    For this animation you will create a single Key
    Frame sequence with multiple snapshots that
    will be used at predetermined time intervals to
    create the animation.
    As you create Key Frames and other portions of
    the animation the Timeline will begin to fill up.

  11. Step 11:

    From the Animation menu select Key Frame
    Sequence or select the Key Frame
    Sequence icon from the Animation
    toolbar .The Key Frame Sequence window appears.Make sure that Ground is listed as the
    Reference Body

  12. Step 12:

    Select the Camera icon to indicate that you
    want to take a snapshot
    The Drag window and a Select window will

  13. Step 13:

    The Drag window and a Select window will
    appear.Click on Snapshots as indicated, this will open
    another window

  14. Step 14:

    I'm uploading one more snap for clarification.

  15. Step 15:

    Click on Advanced Drag Options as indicated,
    this will expand the Drag window to provide
    you access to the necessary controls
    Now you will be able to begin making snapshots
    for your Key Frame sequence.The first snapshot should be of the completed

  16. Step 16:

    With the assembly displayed in the assembly
    window as shown
    Select the Camera icon this can be thought
    of as the snapshot icon. This is not the same
    icon as the one that appears in the Key
    Frame Sequence window
    Snapshot 1 appears on the Snapshot list
    Notice that KFS1.1 appears on the Timeline
    This is Key Frame Sequence 1 and shows
    that there is one snapshot in the sequence
    You are ready for the second snapshot

  17. Step 17:

    For the second snapshot the hex screw (any part of your choice) will be
    removed from the assembly.

    Before making the second snapshot, click the Z
    axis in Advanced Drag Options. This will
    allow you to move the part in a straight
    Z direction (or any direction)
    Notice the Drag Axes located on the assembly.
    Use these to assist in dragging parts before
    making snapshots.

  18. Step 18:

    Select the Camera icon.Snapshot 2 appears on the Snapshot list and in the Timeline as part of KFS1
    here shell was removed

  19. Step 19:

    Similarly one by one all the parts are removed and snapshot (by clicking on the camera and then OK)
    is taken until all the parts are removed.

  20. Step 20:

    one more for clarification.....

  21. Step 21:

    If you have joints , you can also simulate the mechanism and display it in your animation by adding constraints.

  22. Step 22:

    If you have followed all steps mentioned above you can check your animation by clicking on start animation & if you are satisfied you can move on.

  23. Step 23:

    then click on playback to capture your animation as a video file in specified format & at location you want to save.

  24. Step 24:

    one more for clarification .........

  25. Step 25:

    PIC below shows how to edit the timeline.

  26. Step 26:

    after you do that following will appear & you can make the
    necessary changes accordingly.
    Animation Time Domain window

  27. Step 27:

    You can Watch the video at :