Tutorial: Wooden snail with variable coss-section

Here is what I came up with. did it the way Jeff suggested by doing a cut-sweep along a helix.
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Step 1:
open a sketch on top plane and make a square.
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Step 2:
extrude the square up to make a cube.
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Step 3:
add fillets
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Step 4:
Make this sketch on the front plane and make the bottom horizontal line colinear with the top of the cube and the left verticle line verticle to the origin.
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Step 5:
do a revolve.
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Step 6:
select the flat face on the top of the revlove and convert entities. this will be the circle we use to make a helix.
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Step 7:
create a helix using the circle. I adjusted it untill it look correct acording the pictures I was trying to duplicate. Make sure the start angle is set to 0 as this will make thing easyer in later steps.
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Step 8:
select the top face of the revolve and open a sketch. use the offset entities to make a circle larger then the flat face.
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Step 9:
take this sketch and do a boss extrude in two directions. one as tall as the helix and the other to the round surface of the revolve.
***Be sure to un-check the merge results. We will merge the two bodies in a later step. -
Step 10:
create a fillet on the front plane and add a point to the right side of it. Pierce this point to the helix. This is why we want to start the helix at 0 deg.
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Step 11:
do a cut sweep with the circle and the helix
*** be sure to go to geature scope and select only the upper cylinder to cut. That is why we wanted two bodies.
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Step 12:
in the upper part of the feature tree there should be a folder that says you have two bodies, open this and select the bodies and a window should come up with a combine icon. use this to make one body. I am not sure where this is in the ribbon.
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Step 13:
add fillets to the edges on either side of the cut sweep. I adjusted this as large as I could to get it to look smooth and rounded.
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Step 14:
on the face at the top the spindle, open a sketch and make a circle centered on the origin and just large enough to cover the profile.
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Step 15:
extrude in two directions.
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Step 16:
on the front plane, make a sketch of a circle and pierc the center of the circle to the bottom edge of the extrude. make sure the top of the circle meets the sketch of the extrude.
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Step 17:
do a cut sweep (you may need to make the sketch from the extrude visable to be able to select it for the path.
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Step 18:
Add a fillet
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Step 19:
on the top face open a sketch and make a square. I added a mate to the base cube instead of adding dimensions.
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Step 20:
extrude the square up.
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Step 21:
Create this sketch on the front plane. there is a verticle construction line is verticle over the origin and will be used for the axis of a revolve cut. The 175 is the diameter of the upper arc. I had to adjust this sketch a few times after the revolve cut to achieve the desired results.
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Step 22:
do a cut revolve using the verticle construction line as the axis of revolution.
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Step 23:
The revolve cut creates an undesirable space. Select this face and convert entities. This makes a circle to extrude.
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Step 24:
Use the circle sketch and extrude to surface.
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Step 25:
add fillets
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Step 26:
Here is the completed feature tree.