Why the "Split" feature is not splitting the body in two parts?

Accepted answer

It seems you want to continue the work that "cut-loft1" did with the buttons, and finish splitting the parting line of the mouse.

The problem is, when it tries to split the part, the split sketch only travels in a straight line, into the screen, when viewed "normal" to the sketch.

As you can see in this attached picture, the end of your sketch (circled in blue) would need to follow the 3d edge of cut-loft1 (traced in red), but the limitations of the split command that uses a simple sketch do not allow this.

You could construct some surface geometry to perform the split, or better yet, go back into the model, before cut-loft1, and do the split there.


2 Other answers

It's because the sketch referenced for the split ends mid-body. It needs to fully cross the body in order for it to work.

I think I found the main problem with the shell failures. There are some tiny surfaces along some of the split edges, see "problem area" pics attached.

I was able to get the shells to work by performing "delete face" command on these tiny surfaces prior to creating the shells.

The tiny surfaces are artifacts of the modeling approach, and could likely be eliminated by taking a different approach to the modeling.

Since the mouse is symmetrical, I also cut away half the part first, and then mirrored the bodies after achieving success with the shells. Most of the time it's better to build half the model and mirror it at the end in cases like this. I see you did mirror the surfaces, I think you just mirrored too soon in the process...

In general, the model is a bit messy, the surfaces are a little wrinkled and would probably be easier with a different approach but I'd have to work with it longer before deciding on the 'best' approach for this part. I think you've done well though, it's a very challenging part!