Tutorials

2 0 Beginner
Solid Edge Tutorials - How to use swept protrusion command FOR MORE tutorials, please visit: https://www.youtube.com/c/CADCAMLearning?sub_confirmation=1

2 0 Intermediate
MAKING THE SEEDS: 1. Creating the shape of a seed: a seeds is modeled based on a standard sphere primitive, slightly deformed with a Noise modifier to achieve a higher level of realism. 2. Applying the material to the seeds: the material applied to the seeds is intended to give them an icy effect. Resembling white pearls, they contrast against the background of the fine velvet petals. 3. Creating the material: the setting in Material Editor are shown in the figure in Step 3.

2 0 Beginner
Hi guys, I like to share my previous design exercise in Threaded Adapter Modeling using Solid Edge. In this video, I'll show you the use of basic commands to create this part. Hope you learn something today! Join the LinkedIn community: https://www.linkedin.com/groups/13995622/ Reliable 3D Technology Services: https://evolusi3d.com/ Let's connected! LinkedIn : https://www.linkedin.com/in/arsi-fathurrahman/ Instagram : https://www.instagram.com/arsi_fathur/ Tiktok : https://www.tiktok.com/@mas_arushi Terimakasih sudah menonton !

2 0 Beginner
Grow stage Cup filler for Brassicas species ( seed ) #Volume fill

2 0 Beginner
https://youtu.be/errXpi0NLms https://youtu.be/stn3g_gwHcg https://youtu.be/rXVZfmqBjjg https://youtu.be/_2ipAcEq-uo

2 0 Beginner
Variable shape 12 point star mechanism - Assembly & Animation in Solid Edge

2 1 Beginner
Decals in Solid Edge | Synchronous

2 0 Expert
PETAL CREATION PROCESS: There are two main methods for modeling the petals as follows: 1. Surface modeling method: draw a 2D surface of suitable shape using the Create > Line tool and a volume to the surface using the Shell modifier. Edge softening is achieved with MeshSmooth modifier. 2. Using Symmetry Modifier: if we are aiming for absolute symmetry of the two halves of the petal, we must use the Symmetry, but this step must precede MeshSmooth. 3. Solid modeling method: place a standard Plane primitive in the workspace (Perspective Viewport). The desired shape is obtained by selecting and moving vertices. The remaining steps of shaping the desired form are analogous to those of the method described at the beginning of the tutorial. 4. Clone the petals: using Pivot > Affect Pivot Only, where by default the pivot point is at the center of the base of the object. In this case, a total of five rows of four petals are modeled. They mus be grouped by Group so that they do not move during further work.

2 0 Beginner
easy way to model a house 3d in max

1 1 Beginner
Solid Edge Tutorial Circular Bend | Circular Flat Pattern | 3D Wrap Text

1 1 Beginner
Solid Edge 3D Tutorial Duplicate Component In Assembly

1 0 Beginner
Solid Edge Design video Tutorial Working with Synchronous and Ordered Design Environment

1 0 Intermediate
This is a clip from the modelling process of this propeller in Solid Edge https://www.youtube.com/watch?v=SbwxF4y-SJE

1 0 Intermediate
part 1 of this video series

1 0 Expert
The conceptual model creation is described in the following article: IVANOVA, Ioana and Stefka NENOVA, Computer Graphics as a Means of Increasing the Quality of Military Education, Report, Sofia: Yearbook of the Military Academy, 2013, pp. 141-155; http://rnda.armf.bg/wp/wp-content/uploads/2015/03/Binder-1-322.pdf; ИВАНОВА, Йоана и Стефка НЕНОВА, Компютърната графика като средство за повишаване качеството на военното образование, Доклад, София: Годишник на Военна академия, 2013, стр. 141- 155, http://rnda.armf.bg/wp/wp-content/uploads/2015/03/Binder-1-322.pdf CREATING A GOLDEN MATERIAL: 1. Open Material Editor (hotkey "M"): the main settings of the material (ambient, diffuse, glossiness and specular level) are shown in Step 1. 2. Coloring the inner sphere: it should contrast to bring out the golden material of the outer grid. An example is given in Step 2. 3. Adding lights and shadows: this is one of the most complex stages of modeling in 3DS Max, usually done right before animating the model. It should be noted that lights can also be animated. They are selected from the main menu Create > Light. The favorite light of the author is Omni. Each of the lights can be adjusted appropriately to produce realistic shadows and highlights.