how to put the object in the main views? Can you help me


1] Best to start in the top viewport. Select your camera
2] Click the Motion tab
3] Click Assign Controller drop down
4] Select >Position: Path controller
5] Click icon to left below Assign Controller title
6] In Fly-out menu select "Path constraint"
7] In right parameter area, under >Look-at Parameters, select "Pick Target" if your camera isn't already showing in text area above it.
8] Under >Path Parameters, click "Add Path" button and select your circle.
9] To adjust your camera, you now have to use its PARENT, THE CIRCLE PATH which is now controls its rotation and movement.
10] Rotate the circle until your camera is in start position. (Check your Camera viewport)
11] In Top viewport, move the Camera Target to the center of your object.
However many frames for the animation determines the 360' path speed of the camera. More frames, the slower the anim.
-
Step 1:
Step 1 - Best to start in the top viewport. Select your camera
-
Step 2:
Step 2 - Click the Motion tab (click on pic for larger view)
a. Then Click Assign Controller drop down.
b. Select >Position: Path controller.
c. Click icon to left below "Assign Controller" title.
d. In Fly-out menu select "Path constraint".e. In right parameter area, under >Look-at Parameters, select "Pick Target" if your camera isn't already showing in text area above it.
f. Under >Path Parameters, click "Add Path" button and select your circle. Your camera. It will attach itself automatically to the path circle facing its camera target
-
Step 3:
Step 3 - To adjust your camera, you now have to use its PARENT, THE CIRCLE PATH which now controls the camera's rotation and movement.
Rotate the spline circle (camera path) until your camera is in the start position you want. (Check your Camera viewport) -
Step 4:
Step 4 - In Top viewport, move the "Camera Target" to the center of your object.
-
Step 5:
The speed of the camera in your animation is determined by 360' divided by the number of frames in you animation. By default, the spine path causes the camera motion to be equalized, where it has smooth motion while rotating around your object. so the More frames, the slower the anim.