Tutorials

3 solutions to a classic case with failed fillets in Rhino

1 0 Beginner
3 solutions to a classic case with failed fillets in Rhino

Match surfaces manually

1 0 Intermediate
One disturbing issue with "Match surface" is that it will try to transfer the 1st and 2nd row of control points to the target edge while keeping the distances between them relatively unchanged. This is usually great for the majority of users, because it's predictable and even usable in specific cases. However, there must be an option to "unclock" the aforementioned correlation between the 1st and 2nd row of control points and instead let "Match surface" adopt the same distances as the target control points. With that option turned on, the surface to be matched will become perfectly matched to the target one. To demonstrate the HUGE advantage of a potential "Adopt" option that I just described, here is a simple way to achieve the necessary correlation between the 1st and 2nd row of control points by "mirroring" the distances from the target surface to the opposite one. Lets hope that "McNeel" will consider adding such an option in the future releases of Rhino.

Complex shape

0 0 Intermediate
Creating a freeform complex shape in Rhino.

Super hack to create hollow objects for 3d printing in Rhino

0 0 Beginner
This is a quite easy “hack” how to create hollow objects that are usually not allowed by other CAD programs. Great for 3d printing. Simply connect the outer and inner objects via some random pipe or box, then join everything and untrim the hole that connects them with the ! _Untrim tool. You will notice that the two original separate objects now appear as a single object instead, despite the lack of an actual connection in-between. An alternative way is to select both objects and use the following commands: NonManifoldMerge, then CreateRegions, then delete the region you do not want, such like the core inside the sphere in this particular example.