How to make wood burn effect on Keyshot

Learn how to make your logos or texts with a wood burn effect, step by step on Keyshot.

  1. Step 1: Import your 3D model to Keyshot




  2. Step 2: Apply wood texture


    Apply any wooden material you like, I chose Mahogany for this exercise.




  3. Step 3: Create your labels (Illustrator)


    On Illustrator, Canva or any design software you prefer, create or download the logo/text you want to use.


    You need two labels:


    • Black background and white logo/text
    • Transparent background with white logo/text


    Important:

    Make sure both labels have the same size (if they are not the same size, you might have trouble matching both images.)


    Skip the next step if you have your labels ready :)

  4. Step 4: Export your label (Illustrator)

    Select a label version, either the black background or the transparent background label.

    Go to File, and select Export Selection



    A small window will appear with your selection where you can rename the selection and choose where you want to save it



    Keep it as a PNG with a scale of 1x, this helps to keep both scale and image quality.


    Click Export Asset to save your images.




    They should look similar to this ones :)


    Ps- Make sure none has a white background.




  5. Step 5: Add your labels

    Back in Keyshot, Double-click your 3D model, go to the material tab and select the Material Graph option


    Open the file where you saved your labels and drag both labels to the Material Graph window


    After dragging they should appear like "Texture Maps" inside the Material Graph:






  6. Step 6: Label size and position

    Double-click the "White/transparent label" bubble.


    Move your label and adjust the size as you need. Take into account that if you move or scale one label, you should also move the other label identically.



    If your label repeats itself, turn off the "repeat" option by clicking on it



    When disabled, they should look white, not blue




    To move with the sliders:

    Shift U: moves sideways

    Shift V: moves up/down

    Angle UV: rotates to any 360 degree




    Remember:

    if you move or scale one label, you should also move the other label identically.

  7. Step 7: Add Color Adjust

    Left click on any blank space, and select Utilities----Color Adjust



    Connect the White label with the transparent background to "Color" in the "Color Adjust" bubble



  8. Step 8: Add Paint Material

    Left-click again on any blank space and select "Materials"------ "Paint"


    Connect the Color Adjust node to "Color" in "Paint"


    Connect the "Wood" Texture to "Paint"

    Connect to Bump height, Roughness, and Bump


    Connect the "Paint" node to "Label" in the Material node






  9. Step 9: Add Displace (black/white label)

    Left Click and select "Geometry"----"Displace"



    Connect the White Label with the black background to Displace


    Connect Displace to "Geometry" in "Material"

    Double-click on "Displace" to open its properties.

    Modify the Displacement Height to -1mm.

    You could also try -0.5mm or any number in between.

    We use a negative number because we are trying to create a deboss stamp effect, positive numbers would create an emboss effect.


    Select "Execute Geometry Node" to sync any changes you made in the "Displace Properties.




  10. Step 10: Modify Colors

    Double-click on Color Adjust and

    Select Colorize to change the white color


    You may pick any color you like, for the burnt stamp effect I used #603D26 Hex color code.


    For other purposes, you can always change a label's color through the "Adjust Color " node.

    However, it only works when your label is solid white or any other color, but black.


  11. Step 11: Optional Tweaks

    If you want to go further, you can change the wood texture colors, scale, or grain size by double-clicking the "wood" texture node.

    To pump up your final render, go to the Image Tag and select "photographic" mode, choose a Response Curve, and play with the Curve sliders to achieve better results.


  12. Step 12: Recap & Results

    If you're like me, you skipped every step and jumped directly to the recap section,




    So here's a recap:

    To achieve a Burnt wood effect on Keyshot you need:



    • Labels (PNG images)
    • 1 label= White text/logo with transparent background
    • 1 label= White text/logo with black background
    • Wood Texture
    • (Keyshot Wood texture Default or any wood texture you downloaded online)


    Instructions:

    (if you're familiar with Keyshot's Material Graphs interface)

    Connecting Nodes



    • Drag labels to the material graph
    • Connect the White/transparent background label to Color Adjust
    • Connect Color Adjust to Paint Node----Color
    • Connect Paint Node to Material-----Label
    • Connect Wood Texture to Paint Node----Bump-----Roughness-----Bump Height
    • Connect the White/Black background label to Displace
    • Connect Displace to Material----Geometry


    Modifying Nodes



    • Modify Color Adjust----Colorize----pick a color (I used #603D26)
    • Modify Displace-----Displacement Height------1mm (use negative numbers to create a deboss effect)-------Select Execute Geometry Nodes to sync displace modifications




Comments