Tutorials

3 1 Intermediate
here :) follow please

3 0 Intermediate
I wanna show how can we design an industrial equipment modeling with reference images using by 3ds max. How can we design an equipment with Reference Images ? - 3ds Max Modeling How can we design a machine with Reference Images ? Speed Modeling tutorial, Industrial Machinery and Equipment Modeling Techniques, 3ds Max industrial modeling and rendering, #industrial #modeling #3danimation

2 0 Intermediate
Lesson 6 Content : - Vray material setting in slate material editor

2 0 Intermediate
MAKING THE SEEDS: 1. Creating the shape of a seed: a seeds is modeled based on a standard sphere primitive, slightly deformed with a Noise modifier to achieve a higher level of realism. 2. Applying the material to the seeds: the material applied to the seeds is intended to give them an icy effect. Resembling white pearls, they contrast against the background of the fine velvet petals. 3. Creating the material: the setting in Material Editor are shown in the figure in Step 3.

2 0 Intermediate
In this tutorial you will see how to create fully formed threads for 3D printing in Alibre Atom 3D and Design Professional. If you watch it in YouTube you will also see the cards points to the video that shows the process for Alibre Design Expert.

2 0 Intermediate
Lesson 1 Content : How to set up 3d layout plan with dwg.file Classic option 1 : Line object and Extrude New option 2 : AEC Extended "wall"

1 0 Intermediate
In this video i´ll show you how to create long hair for 3d models

1 2 Intermediate
hi https://grabcad.com/library/swimming-pool-2

1 0 Intermediate
Lesson 2 Content : - How to use template door and window in 3ds max - How to import and modify 3d models download from other site

1 0 Intermediate
En este video veremos como crear lazos y tiras en 3d max. Tutorial en castellano.

1 0 Intermediate
in this video we will see how to create long hair for film and videogames characters inside 3d max

1 0 Intermediate
part 1 of this video series

1 0 Intermediate
Two way to create geometry patterns where every instance has a different geometry. And both ways can do it in a parametrically controlled way.