Tutorials

0 0 Intermediate
In the large Assembly, when you need to simplify your drawing view, the layer technique is the best option to deal with component visibility. Find out more in the below video. If you find it useful, Hit "Like" and share with your colleagues and friends. I will look forward for your comments, Thanks. https://youtu.be/-TciwB_hhjc

0 0 Intermediate
1] Best to start in the top viewport. Select your camera 2] Click the Motion tab 3] Click Assign Controller drop down 4] Select >Position: Path controller 5] Click icon to left below Assign Controller title 6] In Fly-out menu select "Path constraint" 7] In right parameter area, under >Look-at Parameters, select "Pick Target" if your camera isn't already showing in text area above it. 8] Under >Path Parameters, click "Add Path" button and select your circle. 9] To adjust your camera, you now have to use its PARENT, THE CIRCLE PATH which is now controls its rotation and movement. 10] Rotate the circle until your camera is in start position. (Check your Camera viewport) 11] In Top viewport, move the Camera Target to the center of your object. However many frames for the animation determines the 360' path speed of the camera. More frames, the slower the anim.